11/19/2023 0 Comments Openttd station rating![]() Shuttles aren't usually profitable but you can absorb the small cost and they solve many issues like these. In this case, you want to buy a slow truck and perhaps even order it, between station stops, to Go to depot (Always go). Have your train transfer a load and have one small truck make the loop. It doesn't, or the bonus is extremely low. If you dont feel up to writing full articles then this may be a better place to start. Some articles need smaller changes to satisfy our needs, and there is a list of these. Feel free to start editing as soon as you feel you can, but read the Manual of Style first. That is, if you're over 200, it's a monthly change of -3, and if you're below 200, it's a monthly change of +2. The OpenTTD documentation is stored and edited using this wiki. This works even if, as in the previous case, the cargo is accepted at the producing station: transferred cargo is not accepted it's not consumed and waits for the next vehicle out.įinally, a related gimmick works to ration out scarce Engineering Supplies if you are playing NARS. For each day after the Late Delivery time that you deliver the cargo, you are penalized an additional 0.4. Assuming a town has 2 stations, 1 unserviced/under-serviced station can only cancel out 1 serviced station, and only if your rating is above 200. if station rating is 49, there is a 1 chance, at 25 rating there is a 50 chance, and at 0 station rating there is a 100 chance. For this, the order is Transfer and wait for any full load. Station has rating less than 50 AND has more than 0 units of cargo waiting, happening with RANDOM PROBABILITY proportional to the station rating. To eliminate these, duplicate the station order and alternate station stops with Maintain at nearest depot orders.Ī similar trick works when a station supplies cargo but I can't manage to run trains to it regularly enough I want to pump up the station rating somehow. This will work if there's just a single order in the list but you may get messages complaining there aren't enough orders. Each truck is ordered just to Unload and take cargo at the one station. Two drive-through stops can handle about four trucks. Keep having a train arrive at the station at least once every in-game week to set the base rating of the station to 50. If, say, the station covers both a Forest and a Sawmill then I want to move Wood. The factor having the most influence on the rating of a station is the 'Days since last cargo pickup' (also relevant for passengers). Build a small loop of road disjoint from any other roads put a depot on it and add a truck stop or two. OpenTTD is free and open-source software licensed under the GNU GPL-2-0-only 8 and is under ongoing development. ![]() It leaves more room for houses to grow.My favorite trick in this situation (and others) is a shuttle. also it's a good idea to move (large) train stations as far away from the city center as possible. Finally, if you have no stations and don't do any construction near the town, the rating will slowly return to neutral. Won't go into detail here but if you want to know more take a look here: Also if you have any nearby stations, make sure they have frequent service - stations which haven't transferred cargo in a long time hurt your rating. the road layout plays a big part in how fast your city expands. the delivery has to be as smooth as possible, delivering double the needed ammount in 1 month, and nothing the next is useless You would not be the first one to accidentally destroy roads or houses used by an opponent that might get a bit upset.įor the growing of the town part: except for the amount of pax/mail you deliver there are also 3 other things to consider: Be careful with that blowing trees up trick though. Indeed advertising campaigns and statues only influence station rating, not town rating.
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